About The Artist
Copyright 2013 - Cinquino Fine Art
Some Thoughts

A few short years ago, who could have believed that 1's and 0's could be so powerful? Well, some people such as Messers Gates, Bulmer and Jobs did. But most of us were too busy thinking about getting along in this world to give the subject much time. The fact is that the computer in general and the affordable personal computer in particular is one of the most significant inventions of mankind. It is right up there with there with the invention of the alphabet, and thus the written word, mathematics and thus the development of science and commerce and the printing press which allowed for the ready dissemination of the knowledge embodied in language and science.

The concept of art probably began with the first pre-historic cave drawings and evolved through the development of tools to chisel stone and make sculpture, or pulverize minerals to make pigments and mix them with natural ingredients such as egg whites to bind these fluids to surfaces. To that we add the adaptation of animal fur to make brushes, the development of paper and the weaving of cloth to make canvass and the world of art found whole new means of expression. The evolution continued with the understanding of perspective and the refinement of paint formulation and the means of preserving work with varnishes. But in all of that time both visual and three dimensional arts carried the burden of chronicling the history and culture of their time. Photography has replaced portraiture, landscapes and possibly even sculpture as the primary media of recording history. This has allowed visual and three dimensional arts to be free to explore the realm of raw color, texture and form. So, the masterworks of daVinci, Michelangelo, Rubens and Rembrandt have given way to the explosive imagery of Matise, Kandinsky, deKooning, Picasso and Pollock.

Just as the science of photography has freed traditional art and become an art form of its own, the science of computing is logically one of the new tools to take "art" to the next step. The worlds of graphics and computers are not strangers to one another, but the vast bulk of the effort has been put into illustration for commercial uses, animation and the manipulation of digital images for a variety of purposes. Early infatuation with the computer as a tool to create visual art has yielded a body of work that takes advantage of the computer's computational power. Such images are highly geometric or iterations of mathematical sequences such as fractals. But now there is an affordable body of software and complementary hardware that allows the for the free form application of paint, chalk, ink or any of the traditional media to virtual canvass or paper in the same way the masters would have done. While these tools are applicable to producing traditional portraits, landscapes and still life work, they are ideal for the creation of abstract art.

When you add advanced printing technology such as Giclee printing with pigment based archival quality inks, what you hang on the wall is a work that is as rich and evocative as traditionally produced pieces.

About Me

I spent most of my life in the Capitol / Upstate region of New York, USA. I studied architecture at Rensselaer Polytechnic Institute and received a Bachelor of Architecture degree in 1968.

The past 45 years have been spent practicing architecture in my home region. The architectural work includes a wide range of building types such as religious facilities, schools, community buildings, geriatric care centers as well as single and multi-family residential work. Other interests include graphic design, woodworking, sailing and alpine skiing.

In the mid 1980's, I developed an affinity for the computer as a significant tool in my work, with an emphasis on computer aided drawing. Several years ago he also began experimenting with a few software applications as rendering tools to illustrate my design work to better communicate with my clients. That experimentation has led to me to the exploration of digital tools as a means to create art. The goal is to use this technology rather than the traditional tools of brush, knife and canvas. The intent is to go beyond the mere application of 1's and 0's or mathematical constructs to create truly fluid, dynamic and one-of-a kind works of art.
Fine Art